11 May 2025
Indie Games Games

I want to make a game about cop and prisoners, in which prisioners try ...

...to escape and cop tries to prevent it but multiplayer

Confidence
Engagement
Net use signal
Net buy signal

Idea type: Minimal Signal

There’s barely any market activity - either because the problem is very niche or not important enough. You’ll need to prove real demand exists before investing significant time.

Should You Build It?

Not yet, validate more.


Your are here

Your idea for a multiplayer cops and prisoners game falls into a category with very little market activity. This means it's either a niche concept or the problem it solves isn't significant enough for many people. With a low number of similar products (n_matches = 1) and low engagement (n_comments = 0), it's crucial to validate demand before investing heavily. While the concept sounds fun, the absence of strong signals suggests caution. You're essentially in uncharted territory, which can be exciting but also risky. Focus on gathering concrete evidence that people want this game before diving into development. It's too early to tell if there's a real market for it.

Recommendations

  1. Start by posting about your game concept in relevant online communities, like gaming forums, Reddit, or Discord servers dedicated to similar game genres. Gauge the interest and collect feedback on your core mechanics and features. Don't just ask 'would you play this?' but rather 'what would make you play this?'
  2. Offer to manually run a simplified version of your game for a small group of players (2-3) using existing tools (e.g., a tabletop simulator or even just a chat room). This will help you understand what aspects are fun and engaging, and identify potential challenges in the core gameplay loop.
  3. Create a short, compelling explainer video showcasing the core gameplay loop and unique selling points of your game. Upload it to platforms like YouTube or TikTok and track how many people watch it in its entirety. Pay attention to audience retention and feedback in the comments.
  4. Gauge commitment by asking interested players for a small, refundable deposit to join a waiting list or pre-order access to the game. This filters out casual interest and identifies those truly excited about your idea.
  5. If, after 3 weeks of consistent effort, you can't find at least 5 genuinely interested individuals willing to put down a small deposit or actively engage with your manual gameplay offering, it's worth reconsidering the direction or viability of your project. It is always possible that your game is slightly ahead of its time, but without early traction it can be too expensive to keep working on it.
  6. Given the minimal signal, deeply analyze existing games that have elements similar to your concept (even if they aren't direct competitors). Identify what makes them successful or unsuccessful, and learn from their design choices and marketing strategies. This can provide valuable insights even if the overall category shows low activity.
  7. Focus your initial efforts on a very specific niche within the broader 'cops and prisoners' theme. For example, you could target players who enjoy stealth-based gameplay, asymmetrical multiplayer experiences, or cooperative escape mechanics. Narrowing your focus can help you attract a dedicated audience more quickly.

Questions

  1. What specific player motivations (e.g., competition, cooperation, social interaction, skill mastery) are you targeting with your game, and how effectively does the 'cops and prisoners' theme address those motivations compared to other potential themes?
  2. What are the most critical assumptions you're making about player behavior and game preferences, and what experiments can you run to validate those assumptions before investing significant time and resources in development?
  3. How can you leverage the inherent tension and excitement of the 'cops and prisoners' theme to create unique and memorable gameplay moments that differentiate your game from existing multiplayer experiences?

Your are here

Your idea for a multiplayer cops and prisoners game falls into a category with very little market activity. This means it's either a niche concept or the problem it solves isn't significant enough for many people. With a low number of similar products (n_matches = 1) and low engagement (n_comments = 0), it's crucial to validate demand before investing heavily. While the concept sounds fun, the absence of strong signals suggests caution. You're essentially in uncharted territory, which can be exciting but also risky. Focus on gathering concrete evidence that people want this game before diving into development. It's too early to tell if there's a real market for it.

Recommendations

  1. Start by posting about your game concept in relevant online communities, like gaming forums, Reddit, or Discord servers dedicated to similar game genres. Gauge the interest and collect feedback on your core mechanics and features. Don't just ask 'would you play this?' but rather 'what would make you play this?'
  2. Offer to manually run a simplified version of your game for a small group of players (2-3) using existing tools (e.g., a tabletop simulator or even just a chat room). This will help you understand what aspects are fun and engaging, and identify potential challenges in the core gameplay loop.
  3. Create a short, compelling explainer video showcasing the core gameplay loop and unique selling points of your game. Upload it to platforms like YouTube or TikTok and track how many people watch it in its entirety. Pay attention to audience retention and feedback in the comments.
  4. Gauge commitment by asking interested players for a small, refundable deposit to join a waiting list or pre-order access to the game. This filters out casual interest and identifies those truly excited about your idea.
  5. If, after 3 weeks of consistent effort, you can't find at least 5 genuinely interested individuals willing to put down a small deposit or actively engage with your manual gameplay offering, it's worth reconsidering the direction or viability of your project. It is always possible that your game is slightly ahead of its time, but without early traction it can be too expensive to keep working on it.
  6. Given the minimal signal, deeply analyze existing games that have elements similar to your concept (even if they aren't direct competitors). Identify what makes them successful or unsuccessful, and learn from their design choices and marketing strategies. This can provide valuable insights even if the overall category shows low activity.
  7. Focus your initial efforts on a very specific niche within the broader 'cops and prisoners' theme. For example, you could target players who enjoy stealth-based gameplay, asymmetrical multiplayer experiences, or cooperative escape mechanics. Narrowing your focus can help you attract a dedicated audience more quickly.

Questions

  1. What specific player motivations (e.g., competition, cooperation, social interaction, skill mastery) are you targeting with your game, and how effectively does the 'cops and prisoners' theme address those motivations compared to other potential themes?
  2. What are the most critical assumptions you're making about player behavior and game preferences, and what experiments can you run to validate those assumptions before investing significant time and resources in development?
  3. How can you leverage the inherent tension and excitement of the 'cops and prisoners' theme to create unique and memorable gameplay moments that differentiate your game from existing multiplayer experiences?

  • Confidence: Low
    • Number of similar products: 1
  • Engagement: Low
    • Average number of comments: 0
  • Net use signal: 0.0%
    • Positive use signal: 0.0%
    • Negative use signal: 0.0%
  • Net buy signal: 0.0%
    • Positive buy signal: 0.0%
    • Negative buy signal: 0.0%

This chart summarizes all the similar products we found for your idea in a single plot.

The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments. The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.

The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category. The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.

The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.

Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.

Similar products

Relevance

Online Tournament for the Prisoner's Dilemma (programming challenge)

05 Jun 2024 Games

I've created an interesting (at least to me) game that I think others might enjoy. It's based on the Prisoner's Dilemma (https://en.wikipedia.org/wiki/Prisoner%27s_dilemma). Specifically, my inspiration is Axelrod's tournament/experiment (https://cs.stanford.edu/people/eroberts/courses/soco/project...) from the 1980s.In summary, you create a strategy that's exposed via HTTP. Multiple times a day, my game server matches your strategy with someone else's, and the two strategies play a variation of the Iterated Prisoner's Dilemma. The server tracks scores and displays them on a leaderboard. All decisions from every matchup are available for public viewing.I believe there are some interesting optimizations that will lead to an engaging challenge. Specifically, your strategy is aware of its opponent's ID from the start of the matchup, and all the opponent data is available publicly.Right now, it's running in "beta" mode so that I can incorporate any feedback (which I'd love to have!). If you have ideas on how to improve this to make it more challenging/fun/etc., please let me know.


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