A searchable public database of cheaters in video games
Hey all I've been working on a website called GamingHerd that has spawned from dealing with so many cheaters in Valve's Counter-Strike 2.Watch this video if you're interested into the different scales of cheats that can be used, pretty much undetectable: https://www.youtube.com/watch?v=ox1mBxrVulk&ab_channel=HaiXCurrently, Valve does not seem to have a viable solution for dealing with cheaters nor are they transparent about their intentions (I'm sure for good reason). I can only imagine the complexities they have to deal with, and at the same time there is a potential negative monetary impact. Valve makes boat loads of $$ from Counter-Strike through skins for weapons and models. It is its own economy. Banning people, even though they are cheaters, is money lost.Furthermore, some of the solutions to deal with cheaters are to play on 3rd party services (i.e. FACEIT) that require you to install an "anti-cheat" that gives kernel level access and is owned by some questionable folks (I won't get into the details of that you can do your own research).That brings us to GamingHerd. For now, my idea is to be Google for PC video game cheaters, smurfs (read this about smurfs https://www.idnow.io/glossary/smurfing/#:~:text=What%20is%20....), racists, throwers, etc. People you do not want to play video games with. Let me tell you, there are a lot, unfortunately.Currently, I am working to grow this into a community and build a matchmaking service around it. The matchmaking would obviously utilize the Toxic Gaming DB (TGDB) to never allow them to use the service. I'll also have community-driven moderation, you can read a bit more about that https://slash-lathe-f55.notion.site/GamingHerd-moderation-ov.... In the perfect world this is a community of trusted gamers that you want to play video games with.Let me know what you all think. Look forward to your feedback.Cheers, Chris
Users express concerns about false-positives and abuse in the service, with skepticism about the effectiveness of cheating solutions and the potential for defamation lawsuits. The concept is criticized as flawed, with no improvement suggestions offered. There's debate over the subjectivity of smurfing and throwing, and some advocate for private servers over current matchmaking systems. Technical issues with dedicated servers, such as lack of ipv6 and upnp support, are noted. Questions arise about the cost and feasibility of running modern servers, and there's confusion about certain features like 'show evidence'. Some comments are off-topic or joke about unrelated matters.
Users criticized the product for being prone to false positives and abuse, having unclear replay boosting proof, and flawed concepts. There's concern over subjectivity in decisions, negative matchmaking experiences, and doubts about ideal play popularity. Oversight by game developers is questioned, as is the cost-effectiveness considering modern technology. Technical shortcomings include lack of IPv6 and UPnP support. Claims of cheat-free gaming and use of Cronos Zen are disputed. Users also noted unclear guidance, kernel access issues, potential legal problems, and misunderstandings regarding defamation lawsuits.