06 May 2025
Free Games

geography based game with an interactive globe with some free games ...

...and some paid (those are more advanced)

Confidence
Engagement
Net use signal
Net buy signal

Idea type: Swamp

The market has seen several mediocre solutions that nobody loves. Unless you can offer something fundamentally different, you’ll likely struggle to stand out or make money.

Should You Build It?

Don't build it.


Your are here

Your idea for a geography-based game with an interactive globe falls into a category we call a 'Swamp.' This means there are already several similar products out there, but none of them have really taken off or captured a large audience. The fact that we found 3 similar products reinforces this idea, suggesting some existing competition. Unfortunately the engagement is low. The average number of comments on similar products is very low, and there isn't any net positive 'use' or 'buy' signal, meaning that people haven't expressed a desire to use or buy this type of product. So, while your idea isn't completely novel, it also doesn't have a proven market demand. Proceed with caution and be prepared for a tough road.

Recommendations

  1. First, deeply research why existing geography games haven't achieved widespread success. Is it a lack of engaging gameplay, poor marketing, or a saturated market? Look at Continentle and other similar products, analyze their strengths and weaknesses. Read the comments to truly understand why people like Continentle game and learn what inspires geography interest for them.
  2. If you decide to move forward, identify a specific niche audience that is currently underserved by existing geography games. Perhaps focus on a particular age group, a specific region of the world, or a unique gameplay mechanic. Think about how you could tailor your game to appeal to this niche and build a loyal following.
  3. Consider whether your skills are better suited to building supporting tools or content for existing geography game platforms or educational resources. This could be a less risky way to enter the market and leverage the existing audience of those platforms. Instead of building a whole new game from scratch, could you create a mod for an existing game, or a set of lesson plans that use existing geography games?
  4. Evaluate related problems that might be more promising. For example, could you apply your game design skills to create educational games in other subjects or develop interactive maps for travel and tourism? Think about what other adjacent problems that you are uniquely positioned to solve.
  5. Before investing significant time and resources, honestly assess if this is the best use of your skills and passion. There might be other opportunities that are a better fit for your abilities and have a higher chance of success. It might be worth saving your energy for a better idea that will have a much bigger impact!

Questions

  1. Given the low engagement with similar products, what specific, innovative gameplay mechanics will you introduce to make your game stand out and capture players' attention?
  2. Since there's no positive 'buy' signal, what monetization strategy will you use, and how will you convince players to pay for advanced content when they haven't shown a willingness to pay for similar games?
  3. Considering the existing competition and lack of clear market demand, what is your 'unfair advantage' that will allow you to succeed where others have failed in the geography gaming space?

Your are here

Your idea for a geography-based game with an interactive globe falls into a category we call a 'Swamp.' This means there are already several similar products out there, but none of them have really taken off or captured a large audience. The fact that we found 3 similar products reinforces this idea, suggesting some existing competition. Unfortunately the engagement is low. The average number of comments on similar products is very low, and there isn't any net positive 'use' or 'buy' signal, meaning that people haven't expressed a desire to use or buy this type of product. So, while your idea isn't completely novel, it also doesn't have a proven market demand. Proceed with caution and be prepared for a tough road.

Recommendations

  1. First, deeply research why existing geography games haven't achieved widespread success. Is it a lack of engaging gameplay, poor marketing, or a saturated market? Look at Continentle and other similar products, analyze their strengths and weaknesses. Read the comments to truly understand why people like Continentle game and learn what inspires geography interest for them.
  2. If you decide to move forward, identify a specific niche audience that is currently underserved by existing geography games. Perhaps focus on a particular age group, a specific region of the world, or a unique gameplay mechanic. Think about how you could tailor your game to appeal to this niche and build a loyal following.
  3. Consider whether your skills are better suited to building supporting tools or content for existing geography game platforms or educational resources. This could be a less risky way to enter the market and leverage the existing audience of those platforms. Instead of building a whole new game from scratch, could you create a mod for an existing game, or a set of lesson plans that use existing geography games?
  4. Evaluate related problems that might be more promising. For example, could you apply your game design skills to create educational games in other subjects or develop interactive maps for travel and tourism? Think about what other adjacent problems that you are uniquely positioned to solve.
  5. Before investing significant time and resources, honestly assess if this is the best use of your skills and passion. There might be other opportunities that are a better fit for your abilities and have a higher chance of success. It might be worth saving your energy for a better idea that will have a much bigger impact!

Questions

  1. Given the low engagement with similar products, what specific, innovative gameplay mechanics will you introduce to make your game stand out and capture players' attention?
  2. Since there's no positive 'buy' signal, what monetization strategy will you use, and how will you convince players to pay for advanced content when they haven't shown a willingness to pay for similar games?
  3. Considering the existing competition and lack of clear market demand, what is your 'unfair advantage' that will allow you to succeed where others have failed in the geography gaming space?

  • Confidence: Medium
    • Number of similar products: 3
  • Engagement: Low
    • Average number of comments: 0
  • Net use signal: 60.0%
    • Positive use signal: 60.0%
    • Negative use signal: 0.0%
  • Net buy signal: 0.0%
    • Positive buy signal: 0.0%
    • Negative buy signal: 0.0%

This chart summarizes all the similar products we found for your idea in a single plot.

The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments. The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.

The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category. The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.

The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.

Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.

Similar products

Relevance

Geography Game

09 Oct 2024 Education Games

I built a geography game where you take turn naming cities in the world. The area you can select cities in is narrowed down for every selected city. Try it!


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