21 Apr 2025
Free Games Games

mario party type game for adults, with more shooting and racing

Confidence
Engagement
Net use signal
Net buy signal

Idea type: Minimal Signal

There’s barely any market activity - either because the problem is very niche or not important enough. You’ll need to prove real demand exists before investing significant time.

Should You Build It?

Not yet, validate more.


Your are here

You're venturing into the realm of adult party games, drawing inspiration from the Mario Party format but with a twist of shooting and racing elements. Currently, the market signals are minimal, indicating this could be a very niche idea or one that simply hasn't captured widespread attention yet. With only two similar products identified and low engagement (no comments on average), it's crucial to validate demand before diving in headfirst. The lack of net use and buy signals further emphasizes the need for thorough market research. Before investing significant time and resources, focus on proving that there's a real desire for a more adult-oriented, action-packed party game experience.

Recommendations

  1. Start by identifying online communities where your target audience (adult gamers, fans of party games, etc.) gathers. Share your concept and gauge their interest in a Mario Party-style game with shooting and racing elements. Frame it as a question: "Would you play this?"
  2. Consider offering to manually run game sessions for a small group of potential players. This could be a low-fidelity, tabletop version of your game that will enable you to get real-time feedback on the core gameplay loops and game elements. This hands-on approach will provide valuable insights and help you refine the mechanics.
  3. Craft a concise explainer video showcasing the game's concept, unique features (shooting, racing), and target audience (adults). Track viewership to assess initial appeal. Pay close attention to drop-off points to understand what aspects resonate and where you lose audience attention.
  4. Create a landing page with a clear description of the game and a sign-up form for a waiting list. To gauge commitment, consider asking for a small, refundable deposit to join the list. This will help validate that interest translates into actual willingness to invest.
  5. Based on feedback from the previous steps, specifically tweak the idea to better resonate with your audience. Can you simplify the rules? What is the right level of shooting vs racing? Can you make the game asymmetric for smaller or larger groups?
  6. Set a clear goal: If you can't secure at least 5 genuinely interested individuals within 3 weeks, re-evaluate your approach and consider whether to pivot to a different concept. Focus groups might be helpful.

Questions

  1. Given the minimal market activity, what specific aspects of existing party games do you believe are lacking for adult audiences, and how does your game uniquely address those gaps?
  2. How can you leverage the shooting and racing elements to differentiate your game from traditional party games while maintaining accessibility and fun for a broad audience of adults?
  3. Considering the lack of existing 'buy' signals, what pricing model would be most appealing to your target audience (e.g., one-time purchase, subscription, in-app purchases), and how would you justify that value proposition?

Your are here

You're venturing into the realm of adult party games, drawing inspiration from the Mario Party format but with a twist of shooting and racing elements. Currently, the market signals are minimal, indicating this could be a very niche idea or one that simply hasn't captured widespread attention yet. With only two similar products identified and low engagement (no comments on average), it's crucial to validate demand before diving in headfirst. The lack of net use and buy signals further emphasizes the need for thorough market research. Before investing significant time and resources, focus on proving that there's a real desire for a more adult-oriented, action-packed party game experience.

Recommendations

  1. Start by identifying online communities where your target audience (adult gamers, fans of party games, etc.) gathers. Share your concept and gauge their interest in a Mario Party-style game with shooting and racing elements. Frame it as a question: "Would you play this?"
  2. Consider offering to manually run game sessions for a small group of potential players. This could be a low-fidelity, tabletop version of your game that will enable you to get real-time feedback on the core gameplay loops and game elements. This hands-on approach will provide valuable insights and help you refine the mechanics.
  3. Craft a concise explainer video showcasing the game's concept, unique features (shooting, racing), and target audience (adults). Track viewership to assess initial appeal. Pay close attention to drop-off points to understand what aspects resonate and where you lose audience attention.
  4. Create a landing page with a clear description of the game and a sign-up form for a waiting list. To gauge commitment, consider asking for a small, refundable deposit to join the list. This will help validate that interest translates into actual willingness to invest.
  5. Based on feedback from the previous steps, specifically tweak the idea to better resonate with your audience. Can you simplify the rules? What is the right level of shooting vs racing? Can you make the game asymmetric for smaller or larger groups?
  6. Set a clear goal: If you can't secure at least 5 genuinely interested individuals within 3 weeks, re-evaluate your approach and consider whether to pivot to a different concept. Focus groups might be helpful.

Questions

  1. Given the minimal market activity, what specific aspects of existing party games do you believe are lacking for adult audiences, and how does your game uniquely address those gaps?
  2. How can you leverage the shooting and racing elements to differentiate your game from traditional party games while maintaining accessibility and fun for a broad audience of adults?
  3. Considering the lack of existing 'buy' signals, what pricing model would be most appealing to your target audience (e.g., one-time purchase, subscription, in-app purchases), and how would you justify that value proposition?

  • Confidence: Low
    • Number of similar products: 2
  • Engagement: Low
    • Average number of comments: 0
  • Net use signal: 0.0%
    • Positive use signal: 0.0%
    • Negative use signal: 0.0%
  • Net buy signal: 0.0%
    • Positive buy signal: 0.0%
    • Negative buy signal: 0.0%

This chart summarizes all the similar products we found for your idea in a single plot.

The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments. The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.

The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category. The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.

The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.

Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.

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