platform where creators or influencers created branded games for their ...

...audience and promote products

Confidence
Engagement
Net use signal
Net buy signal

Idea type: Minimal Signal

There’s barely any market activity - either because the problem is very niche or not important enough. You’ll need to prove real demand exists before investing significant time.

Should You Build It?

Not yet, validate more.


Your are here

Your idea for a platform enabling creators to build branded games for audience engagement and product promotion falls into the 'Minimal Signal' category. This means there isn't a lot of readily apparent market validation for this specific intersection of branded content and gaming platforms. With a low number of similar products (n_matches = 2) and low engagement (avg n_comments = 1), it suggests either a niche problem or one that hasn't gained significant traction yet. Essentially, you are venturing into relatively uncharted territory, which can be exciting but also requires careful validation. Given this landscape, it's crucial to approach development cautiously and prioritize proving real demand exists before making significant investments. You're not necessarily facing a headwind, but more so needing to create the wind yourself.

Recommendations

  1. Begin by deeply understanding your target audience—creators and brands. Conduct thorough interviews and surveys to identify their pain points and needs regarding audience engagement and product promotion. Don't just assume they need branded games; validate this assumption with concrete data.
  2. Focus on manual validation: approach 2-3 creators or brands and offer to create a branded game experience for them manually. This will provide invaluable insights into the actual workflow, required resources, and potential challenges. Understand what excites them about the idea and what their concerns are.
  3. Develop a compelling, short explainer video that demonstrates the platform's capabilities and benefits. This video should focus on how the platform solves specific problems for creators and brands, quantifying the potential ROI. Track engagement metrics like views, watch time, and click-through rates to gauge initial interest.
  4. Create a waiting list and ask for a small, non-refundable deposit to join. This serves as a strong signal of genuine interest and helps to prioritize early adopters. Communicate regularly with those on the waiting list, providing updates and soliciting feedback.
  5. Based on the feedback from similar product launches like TikTok's Effect House, emphasize the potential for viral content creation through your platform. Demonstrate how creators can easily design engaging experiences that encourage user participation and sharing. Highlight the platform's ability to drive views and brand awareness.
  6. If you cannot secure 5 paying early adopters/committed users within 3 weeks, critically re-evaluate the core value proposition and target market. It might be necessary to pivot to address a more pressing need or a different audience segment. Consider the reasons why users aren't converting and iterate accordingly.
  7. Since the number of similar products (Effect House) is low, study them in depth. What are the pros, cons, and why did they only get 2 comments? Can you engage those users and learn from their experience? Understanding why other platforms might be nascent is key.

Questions

  1. Considering the low engagement observed in similar platforms, what specific strategies will you implement to ensure creators actively use and promote games created on your platform? How will you incentivize their participation and drive consistent usage?
  2. Given the 'Minimal Signal' category, what is your Plan B if you can't validate sufficient market demand for a full-fledged platform? Are there smaller, more focused problems you could solve within the branded content/gaming space that might gain traction more quickly?
  3. How will you differentiate your platform from existing solutions like TikTok's Effect House, ensuring that you're not just another tool but a truly valuable resource for creators and brands? What unique features or benefits will you offer that justify their investment in your platform?

Your are here

Your idea for a platform enabling creators to build branded games for audience engagement and product promotion falls into the 'Minimal Signal' category. This means there isn't a lot of readily apparent market validation for this specific intersection of branded content and gaming platforms. With a low number of similar products (n_matches = 2) and low engagement (avg n_comments = 1), it suggests either a niche problem or one that hasn't gained significant traction yet. Essentially, you are venturing into relatively uncharted territory, which can be exciting but also requires careful validation. Given this landscape, it's crucial to approach development cautiously and prioritize proving real demand exists before making significant investments. You're not necessarily facing a headwind, but more so needing to create the wind yourself.

Recommendations

  1. Begin by deeply understanding your target audience—creators and brands. Conduct thorough interviews and surveys to identify their pain points and needs regarding audience engagement and product promotion. Don't just assume they need branded games; validate this assumption with concrete data.
  2. Focus on manual validation: approach 2-3 creators or brands and offer to create a branded game experience for them manually. This will provide invaluable insights into the actual workflow, required resources, and potential challenges. Understand what excites them about the idea and what their concerns are.
  3. Develop a compelling, short explainer video that demonstrates the platform's capabilities and benefits. This video should focus on how the platform solves specific problems for creators and brands, quantifying the potential ROI. Track engagement metrics like views, watch time, and click-through rates to gauge initial interest.
  4. Create a waiting list and ask for a small, non-refundable deposit to join. This serves as a strong signal of genuine interest and helps to prioritize early adopters. Communicate regularly with those on the waiting list, providing updates and soliciting feedback.
  5. Based on the feedback from similar product launches like TikTok's Effect House, emphasize the potential for viral content creation through your platform. Demonstrate how creators can easily design engaging experiences that encourage user participation and sharing. Highlight the platform's ability to drive views and brand awareness.
  6. If you cannot secure 5 paying early adopters/committed users within 3 weeks, critically re-evaluate the core value proposition and target market. It might be necessary to pivot to address a more pressing need or a different audience segment. Consider the reasons why users aren't converting and iterate accordingly.
  7. Since the number of similar products (Effect House) is low, study them in depth. What are the pros, cons, and why did they only get 2 comments? Can you engage those users and learn from their experience? Understanding why other platforms might be nascent is key.

Questions

  1. Considering the low engagement observed in similar platforms, what specific strategies will you implement to ensure creators actively use and promote games created on your platform? How will you incentivize their participation and drive consistent usage?
  2. Given the 'Minimal Signal' category, what is your Plan B if you can't validate sufficient market demand for a full-fledged platform? Are there smaller, more focused problems you could solve within the branded content/gaming space that might gain traction more quickly?
  3. How will you differentiate your platform from existing solutions like TikTok's Effect House, ensuring that you're not just another tool but a truly valuable resource for creators and brands? What unique features or benefits will you offer that justify their investment in your platform?

  • Confidence: Low
    • Number of similar products: 2
  • Engagement: Low
    • Average number of comments: 1
  • Net use signal: 0.0%
    • Positive use signal: 0.0%
    • Negative use signal: 0.0%
  • Net buy signal: 0.0%
    • Positive buy signal: 0.0%
    • Negative buy signal: 0.0%

This chart summarizes all the similar products we found for your idea in a single plot.

The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments. The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.

The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category. The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.

The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.

Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.

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