An browser based html5 JavaScript game engine powered by ai

Confidence
Engagement
Net use signal
Net buy signal

Idea type: Swamp

The market has seen several mediocre solutions that nobody loves. Unless you can offer something fundamentally different, you’ll likely struggle to stand out or make money.

Should You Build It?

Don't build it.


Your are here

You're entering a "Swamp" category, characterized by numerous mediocre solutions. Six similar products already exist, increasing competition. Engagement is low, with an average of one comment per product, suggesting a lack of significant user interest or strong opinions. Given that there are already a handful of these types of projects and nobody's really engaging with them or using them, you should proceed with extreme caution. You'll need to deliver something truly innovative to stand out. Without that, your time might be better spent elsewhere.

Recommendations

  1. Thoroughly investigate why existing AI-powered game engines haven't gained traction. Analyze their shortcomings in terms of user experience, functionality, and market fit. Understanding their failures is crucial to avoid repeating the same mistakes and building something truly different.
  2. If you decide to proceed, identify a very specific niche within the gaming market that is underserved by current engines. For example, you could focus on educational games, games for specific age groups, or games with a particular artistic style. Specializing will allow you to tailor your engine to meet specific needs and stand out from the general-purpose options.
  3. Instead of directly competing with existing game engines, explore building AI-powered tools or plugins that enhance them. This could involve AI-assisted asset creation, intelligent level design, or automated testing. Integrating with established platforms can provide a quicker path to market and a lower barrier to entry.
  4. Explore adjacent problems in the game development pipeline that could be more promising. Perhaps tools to aid in narrative design, procedural content generation beyond just game engines, or even AI powered marketing tools to help creators better connect with their target audience.
  5. Based on user feedback from similar projects, provide a gameplay video to demonstrate the capabilities of your engine. Showcasing the engine in action will help potential users understand its mechanics and appeal.
  6. Consider if focusing on the AI aspect more than the game engine would be more beneficial. Many games are starting to incorporate AI characters or AI driven stories, so a tool that is specialized for these cases and pluggable into existing game engines may yield better results.
  7. Carefully assess the target audience and their specific needs. Since similar projects haven't been successful it is especially important to understand why game developers are not using the existing tools. If your engine is successful, how will you deal with the bigger companies in the space incorporating your innovations into their own engines? How will you stay ahead?

Questions

  1. Given the low engagement with existing solutions, what specific, novel features or capabilities will your engine offer to truly differentiate itself and attract users?
  2. What monetization strategies will you employ, and how will you ensure sustainable revenue generation in a market with limited user engagement and potential competition from larger players?
  3. How will you prevent larger, established game engines from simply copying your innovative AI features, and what strategies will you implement to maintain a competitive edge in the long term?

Your are here

You're entering a "Swamp" category, characterized by numerous mediocre solutions. Six similar products already exist, increasing competition. Engagement is low, with an average of one comment per product, suggesting a lack of significant user interest or strong opinions. Given that there are already a handful of these types of projects and nobody's really engaging with them or using them, you should proceed with extreme caution. You'll need to deliver something truly innovative to stand out. Without that, your time might be better spent elsewhere.

Recommendations

  1. Thoroughly investigate why existing AI-powered game engines haven't gained traction. Analyze their shortcomings in terms of user experience, functionality, and market fit. Understanding their failures is crucial to avoid repeating the same mistakes and building something truly different.
  2. If you decide to proceed, identify a very specific niche within the gaming market that is underserved by current engines. For example, you could focus on educational games, games for specific age groups, or games with a particular artistic style. Specializing will allow you to tailor your engine to meet specific needs and stand out from the general-purpose options.
  3. Instead of directly competing with existing game engines, explore building AI-powered tools or plugins that enhance them. This could involve AI-assisted asset creation, intelligent level design, or automated testing. Integrating with established platforms can provide a quicker path to market and a lower barrier to entry.
  4. Explore adjacent problems in the game development pipeline that could be more promising. Perhaps tools to aid in narrative design, procedural content generation beyond just game engines, or even AI powered marketing tools to help creators better connect with their target audience.
  5. Based on user feedback from similar projects, provide a gameplay video to demonstrate the capabilities of your engine. Showcasing the engine in action will help potential users understand its mechanics and appeal.
  6. Consider if focusing on the AI aspect more than the game engine would be more beneficial. Many games are starting to incorporate AI characters or AI driven stories, so a tool that is specialized for these cases and pluggable into existing game engines may yield better results.
  7. Carefully assess the target audience and their specific needs. Since similar projects haven't been successful it is especially important to understand why game developers are not using the existing tools. If your engine is successful, how will you deal with the bigger companies in the space incorporating your innovations into their own engines? How will you stay ahead?

Questions

  1. Given the low engagement with existing solutions, what specific, novel features or capabilities will your engine offer to truly differentiate itself and attract users?
  2. What monetization strategies will you employ, and how will you ensure sustainable revenue generation in a market with limited user engagement and potential competition from larger players?
  3. How will you prevent larger, established game engines from simply copying your innovative AI features, and what strategies will you implement to maintain a competitive edge in the long term?

  • Confidence: High
    • Number of similar products: 6
  • Engagement: Low
    • Average number of comments: 1
  • Net use signal: 0.0%
    • Positive use signal: 0.0%
    • Negative use signal: 0.0%
  • Net buy signal: 0.0%
    • Positive buy signal: 0.0%
    • Negative buy signal: 0.0%

This chart summarizes all the similar products we found for your idea in a single plot.

The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments. The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.

The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category. The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.

The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.

Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.

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Users are getting nostalgic MSX2 vibes from the product and are requesting a gameplay video.

Users criticized the lack of a gameplay video, which makes it difficult to understand the game's mechanics and appeal.


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