01 Jul 2025
Music

App allows user to interactively create music video by drawing ...

...particles to sync with music play and record the process as a video

Confidence
Engagement
Net use signal
Net buy signal

Idea type: Minimal Signal

There’s barely any market activity - either because the problem is very niche or not important enough. You’ll need to prove real demand exists before investing significant time.

Should You Build It?

Not yet, validate more.


Your are here

Your idea falls into the "Minimal Signal" category, meaning there's not much market activity around similar concepts. This doesn't automatically disqualify your idea, but it signals that you need to proactively validate the demand before investing too heavily. With only 2 similar products found, our confidence is low, indicating a need for further investigation. The lack of comments on similar products (engagement is low) suggests that the existing solutions haven't captured much user attention. There were no measurable signals regarding use or purchase intent from similar products which means the market has not been clearly validated. Therefore, it is important to prove real demand before investing too much time or money into this product.

Recommendations

  1. Begin by identifying online communities where your target users (musicians, video creators, or visual artists) congregate. Share your concept and actively solicit feedback on whether they'd find such an app useful in their creative workflows. Focus on understanding their current pain points in music video creation.
  2. Offer to manually create a simplified version of your proposed app's output for a small number of potential users. This could involve creating a short, personalized music visualizer based on their music using existing tools, demonstrating the core value proposition and gaining insights into their specific needs and preferences.
  3. Develop a concise explainer video showcasing how the app would work and the unique benefits it offers (e.g., ease of use, creative control, sync capabilities). Track viewership metrics to gauge initial interest. If people aren't watching, your messaging (or core idea) might need refinement.
  4. Create a waiting list and consider asking for a small, non-refundable deposit to join. This helps gauge the level of commitment and separates genuinely interested users from casual observers. Promote the waiting list through relevant online channels and social media.
  5. Set a specific deadline (e.g., 3 weeks) to reach a minimum number of interested individuals (e.g., 5-10). If you cannot achieve this, it may be time to reconsider the idea or pivot to address a more pressing need within the music creation space.
  6. Explore adjacent market segments. Could your particle animation concept be applied to other creative domains beyond music videos, such as live visuals for performances or interactive art installations? Expanding your potential user base might reveal a stronger demand.

Questions

  1. What are the current workflows of musicians and visual artists when creating music videos, and where does your app fit in or improve upon those workflows?
  2. Considering the lack of existing market validation, what specific, low-cost experiments can you conduct to gather concrete evidence of user demand within the next month?
  3. How can you differentiate your app from existing music visualizers and video editing tools to offer a truly unique and compelling creative experience?

Your are here

Your idea falls into the "Minimal Signal" category, meaning there's not much market activity around similar concepts. This doesn't automatically disqualify your idea, but it signals that you need to proactively validate the demand before investing too heavily. With only 2 similar products found, our confidence is low, indicating a need for further investigation. The lack of comments on similar products (engagement is low) suggests that the existing solutions haven't captured much user attention. There were no measurable signals regarding use or purchase intent from similar products which means the market has not been clearly validated. Therefore, it is important to prove real demand before investing too much time or money into this product.

Recommendations

  1. Begin by identifying online communities where your target users (musicians, video creators, or visual artists) congregate. Share your concept and actively solicit feedback on whether they'd find such an app useful in their creative workflows. Focus on understanding their current pain points in music video creation.
  2. Offer to manually create a simplified version of your proposed app's output for a small number of potential users. This could involve creating a short, personalized music visualizer based on their music using existing tools, demonstrating the core value proposition and gaining insights into their specific needs and preferences.
  3. Develop a concise explainer video showcasing how the app would work and the unique benefits it offers (e.g., ease of use, creative control, sync capabilities). Track viewership metrics to gauge initial interest. If people aren't watching, your messaging (or core idea) might need refinement.
  4. Create a waiting list and consider asking for a small, non-refundable deposit to join. This helps gauge the level of commitment and separates genuinely interested users from casual observers. Promote the waiting list through relevant online channels and social media.
  5. Set a specific deadline (e.g., 3 weeks) to reach a minimum number of interested individuals (e.g., 5-10). If you cannot achieve this, it may be time to reconsider the idea or pivot to address a more pressing need within the music creation space.
  6. Explore adjacent market segments. Could your particle animation concept be applied to other creative domains beyond music videos, such as live visuals for performances or interactive art installations? Expanding your potential user base might reveal a stronger demand.

Questions

  1. What are the current workflows of musicians and visual artists when creating music videos, and where does your app fit in or improve upon those workflows?
  2. Considering the lack of existing market validation, what specific, low-cost experiments can you conduct to gather concrete evidence of user demand within the next month?
  3. How can you differentiate your app from existing music visualizers and video editing tools to offer a truly unique and compelling creative experience?

  • Confidence: Low
    • Number of similar products: 2
  • Engagement: Low
    • Average number of comments: 0
  • Net use signal: 0.0%
    • Positive use signal: 0.0%
    • Negative use signal: 0.0%
  • Net buy signal: 0.0%
    • Positive buy signal: 0.0%
    • Negative buy signal: 0.0%

This chart summarizes all the similar products we found for your idea in a single plot.

The x-axis represents the overall feedback each product received. This is calculated from the net use and buy signals that were expressed in the comments. The maximum is +1, which means all comments (across all similar products) were positive, expressed a willingness to use & buy said product. The minimum is -1 and it means the exact opposite.

The y-axis captures the strength of the signal, i.e. how many people commented and how does this rank against other products in this category. The maximum is +1, which means these products were the most liked, upvoted and talked about launches recently. The minimum is 0, meaning zero engagement or feedback was received.

The sizes of the product dots are determined by the relevance to your idea, where 10 is the maximum.

Your idea is the big blueish dot, which should lie somewhere in the polygon defined by these products. It can be off-center because we use custom weighting to summarize these metrics.

Similar products

Top